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So how do we define a prototype?

The most basic definition goes like this: “A simulation or sample version of a final product, which is used for testing prior to launch.”

The goal of a prototype is to test products (and product ideas) before sinking lots of time and money into the final product.

Prototyping is essential for resolving usability issues before launch.

It can also reveal areas that need improvement.

Once a draft of your product idea is in the hands of real users, you’ll finally see how they want to use the product.

You can then go back and adjust your initial guesswork. (Jerry Cao, on UXPin)

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