Doing the design course is one thing, but the real challenge is catching everything you’ve learned on the course and applying it to a new career.
UX design isn’t like any other vocation.
It’s not just going to work and doing the 9 to 5; it’s what you do outside of your working hours—how you improve, and how do you network.
There’s a lot more to it.
Thoughts? 💬
#ux #userexperience #uxdesign #uxdesigner #designerlife
UX design isn’t like any other vocation.
It’s not just going to work and doing the 9 to 5; it’s what you do outside of your working hours—how you improve, and how do you network.
There’s a lot more to it.
Thoughts? 💬
#ux #userexperience #uxdesign #uxdesigner #designerlife
Post
So how do we define a prototype?
The most basic definition goes like this: “A simulation or sample version of a final product, which is used for testing prior to launch.”
The goal of a prototype is to test products (and product ideas) before sinking lots of time and money into the final product.
Prototyping is essential for resolving usability issues before launch.
It can also reveal areas that need improvement.
Once a draft of your product idea is in the hands of real users, you’ll finally see how they want to use the product.
You can then go back and adjust your initial guesswork. (Jerry Cao, on UXPin)
#uxdesigner #prototype #uidesigner #designerlife
The most basic definition goes like this: “A simulation or sample version of a final product, which is used for testing prior to launch.”
The goal of a prototype is to test products (and product ideas) before sinking lots of time and money into the final product.
Prototyping is essential for resolving usability issues before launch.
It can also reveal areas that need improvement.
Once a draft of your product idea is in the hands of real users, you’ll finally see how they want to use the product.
You can then go back and adjust your initial guesswork. (Jerry Cao, on UXPin)
#uxdesigner #prototype #uidesigner #designerlife