Get Started
So how do we define a prototype?

The most basic definition goes like this: “A simulation or sample version of a final product, which is used for testing prior to launch.”

The goal of a prototype is to test products (and product ideas) before sinking lots of time and money into the final product.

Prototyping is essential for resolving usability issues before launch.

It can also reveal areas that need improvement.

Once a draft of your product idea is in the hands of real users, you’ll finally see how they want to use the product.

You can then go back and adjust your initial guesswork. (Jerry Cao, on UXPin)

#uxdesigner #prototype #uidesigner #designerlife
No matter how cool your user interface is, it would be better if there were less of it.

This quote belongs to Alan Cooper, one of the pioneers of UX design, also known for his books About Face: The Essentials of Interaction Design.

Designers often overwhelm user interfaces with unnecessary functionality and forget about the main problem that they try to solve — the user problem. Nowadays, we have hundreds of ways to solve user problems without designing a mobile app. Try to think about the problem you try to solve, not the technological solution.
"Being a designer is not stressful at all"
- Mark: 22 years old